CAM 01 · Banello Studio
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HEIST PUZZLE

The rules of the building are chips. Push them.

You're a spy breaking out of buildings. Every wall, guard and laser obeys a chip plugged into a console. Unplug STOP from the walls and walk through them. Plug CRATE into the guards and they're crates. 170+ rooms, every one checked by a solver, from a quiet office tower to a museum with cameras, plus bonus vaults and a daily heist.

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